/tg/ Station 13 - Modules - TypesDefine Details

code/__DEFINES/DNA.dm

MUTATION_SOURCE_ACTIVATEDSource for mutations that have been activated by completing a sequence or using an activator
MUTATION_SOURCE_MUTATORSource for mutations that have been added via mutators
MUTATION_SOURCE_CREW_MONKEYFrom mob/living/carbon/human/proc/crewlike_monkify()
MUTATION_SOURCE_SPELLFrom the /datum/action/cooldown/spell/apply_mutations spell
MUTATION_SOURCE_HEART_EATERFrom the heart eater component
COPY_DNA_SECopies SE (mob's innate mutations)
COPY_DNA_SPECIESCopies the species.
COPY_DNA_MUTATIONSCopies active mutations and anything mutated from other means
ORGAN_SLOT_BRAIN_CEREBELLUMBrain implants that affect the mob's motor control (grabbing, moving, attacking)
ORGAN_SLOT_BRAIN_CNSBrain implants that affect the mob's sensory systems (pain, vision, hearing, etc)
ORGAN_SLOT_BRAIN_HIPPOCAMPUSBrain implants that affect the mob's memory and cognition (skills, knowledge, etc)
ORGAN_SLOT_EXTERNAL_TAILOrgan slot external
ORGAN_SLOT_XENO_ACIDGLANDXenomorph organ slots
STANDARD_ORGAN_DECAYdesigned to fail organs when left to decay for ~15 minutes
SPECIES_PERK_ICONA key that designates UI icon displayed on the perk.
SPECIES_PERK_NAMEA key that designates the name of the perk.
SPECIES_PERK_DESCA key that designates the description of the perk.
SPECIES_PERK_TYPEA key that designates what type of perk it is (see below).
GOLEM_FOOD_IRONGolem food defines

Define Details

COPY_DNA_MUTATIONS

Copies active mutations and anything mutated from other means

COPY_DNA_SE

Copies SE (mob's innate mutations)

COPY_DNA_SPECIES

Copies the species.

GOLEM_FOOD_IRON

Golem food defines

MUTATION_SOURCE_ACTIVATED

Source for mutations that have been activated by completing a sequence or using an activator

MUTATION_SOURCE_CREW_MONKEY

From mob/living/carbon/human/proc/crewlike_monkify()

MUTATION_SOURCE_HEART_EATER

From the heart eater component

MUTATION_SOURCE_MUTATOR

Source for mutations that have been added via mutators

MUTATION_SOURCE_SPELL

From the /datum/action/cooldown/spell/apply_mutations spell

ORGAN_SLOT_BRAIN_CEREBELLUM

Brain implants that affect the mob's motor control (grabbing, moving, attacking)

ORGAN_SLOT_BRAIN_CNS

Brain implants that affect the mob's sensory systems (pain, vision, hearing, etc)

ORGAN_SLOT_BRAIN_HIPPOCAMPUS

Brain implants that affect the mob's memory and cognition (skills, knowledge, etc)

ORGAN_SLOT_EXTERNAL_TAIL

Organ slot external

ORGAN_SLOT_XENO_ACIDGLAND

Xenomorph organ slots

SPECIES_PERK_DESC

A key that designates the description of the perk.

SPECIES_PERK_ICON

A key that designates UI icon displayed on the perk.

SPECIES_PERK_NAME

A key that designates the name of the perk.

SPECIES_PERK_TYPE

A key that designates what type of perk it is (see below).

STANDARD_ORGAN_DECAY

designed to fail organs when left to decay for ~15 minutes