/tg/ Station 13 - Modules - TypesVar Details - Proc Details

aggro_emote

A component for ai-controlled atoms which plays a sound if they switch to a living target which they can attack

Vars

audible_emote_listAudiable emotes to play
emote_chanceChance to play an emote
emote_listList of emotes to play
living_onlyIf we want to limit emotes to only play at mobs
minimum_chanceMinimum chance to play an emote
soundsDo we play any sounds?
speak_listDo we taunt the target?
subtract_chanceChance to subtract every time we play an emote (permanently)
target_keyBlackboard key in which target data is stored

Procs

on_target_changedWhen we get a new target, see if we want to bark at it

Var Details

audible_emote_list

Audiable emotes to play

emote_chance

Chance to play an emote

emote_list

List of emotes to play

living_only

If we want to limit emotes to only play at mobs

minimum_chance

Minimum chance to play an emote

sounds

Do we play any sounds?

speak_list

Do we taunt the target?

subtract_chance

Chance to subtract every time we play an emote (permanently)

target_key

Blackboard key in which target data is stored

Proc Details

on_target_changed

When we get a new target, see if we want to bark at it