crafting_bench_recipe 
Vars | |
| completion_memory_given | What memory to give upon completion |
|---|---|
| exp_give | How much EXP to give to relevant_skill? |
| first_time_completion_exp_bonus | Exp bonus if the player doesn't have a memory of making this |
| insert_ingredients_into_product_contents | Do the crafting pieces go into the result item, or get qdel'd? |
| multiple_item_result | Is this a multiple item product? |
| recipe_desc | What appears in the infobox when viewed in the crafting menu |
| recipe_name | The name of the recipe to show |
| recipe_requirements | The items required to create the resulting item |
| relevant_skill | What skill is relevant to the creation of this item? |
| relevant_skill_level | What skill level is required in that creation? |
| relevant_skill_reward | How much experience in our relevant skill do we give upon completion? |
| required_traits | Does the recipe also require a specific trait? |
| resulting_item | What the end result of this recipe should be |
| time_to_assemble | How long it takes at the crafting bench to assemble |
| transfers_materials | If we use the materials from the component parts |
Procs | |
| create_using_item_list | Creates the item using the given list of ingredients -- it's assumed that this is only called after the list is verified to contain all ingredients. Probably shouldn't be parent called due to ingredient deletion. |
Var Details
completion_memory_given 
What memory to give upon completion
exp_give 
How much EXP to give to relevant_skill?
first_time_completion_exp_bonus 
Exp bonus if the player doesn't have a memory of making this
insert_ingredients_into_product_contents 
Do the crafting pieces go into the result item, or get qdel'd?
multiple_item_result 
Is this a multiple item product?
recipe_desc 
What appears in the infobox when viewed in the crafting menu
recipe_name 
The name of the recipe to show
recipe_requirements 
The items required to create the resulting item
relevant_skill 
What skill is relevant to the creation of this item?
relevant_skill_level 
What skill level is required in that creation?
relevant_skill_reward 
How much experience in our relevant skill do we give upon completion?
required_traits 
Does the recipe also require a specific trait?
resulting_item 
What the end result of this recipe should be
time_to_assemble 
How long it takes at the crafting bench to assemble
transfers_materials 
If we use the materials from the component parts
Proc Details
create_using_item_list
Creates the item using the given list of ingredients -- it's assumed that this is only called after the list is verified to contain all ingredients. Probably shouldn't be parent called due to ingredient deletion.