round_event 
Vars | |
| activeFor | How long the event has existed. You don't need to change this. |
|---|---|
| announce_chance | Probability of announcing, used in prob(), 0 to 100, default 100. Called in process, and for a second time in the ion storm event. |
| announce_when | When in the lifetime to call announce(). If you don't want it to announce use announce_chance, below. This is in seconds - so 1 = ~2 seconds in. |
| cancel_event | Whether a admin wants this event to be cancelled |
| current_players | Amount of of alive, non-AFK human players on server at the time of event start |
| end_when | When in the lifetime the event should end. This is in seconds - so 1 = ~2 seconds in. |
| fakeable | Can be faked by fake news event. |
| has_started | Whether the event called its start() yet or not. |
| start_when | When in the lifetime to call start(). This is in seconds - so 1 = ~2 seconds in. |
Procs | |
| announce_deadchat | Announces the event name to deadchat, override this if what an event should show to deadchat is different to its event name. |
| try_start | This section of event processing is in a proc because roundstart events may get their start invoked. |
Var Details
activeFor 
How long the event has existed. You don't need to change this.
announce_chance 
Probability of announcing, used in prob(), 0 to 100, default 100. Called in process, and for a second time in the ion storm event.
announce_when 
When in the lifetime to call announce(). If you don't want it to announce use announce_chance, below. This is in seconds - so 1 = ~2 seconds in.
cancel_event 
Whether a admin wants this event to be cancelled
current_players 
Amount of of alive, non-AFK human players on server at the time of event start
end_when 
When in the lifetime the event should end. This is in seconds - so 1 = ~2 seconds in.
fakeable 
Can be faked by fake news event.
has_started 
Whether the event called its start() yet or not.
start_when 
When in the lifetime to call start(). This is in seconds - so 1 = ~2 seconds in.
Proc Details
announce_deadchat
Announces the event name to deadchat, override this if what an event should show to deadchat is different to its event name.
try_start
This section of event processing is in a proc because roundstart events may get their start invoked.