modular_skyrat/modules/reagent_forging/code/_DEFINES.dm 
| MINIMUM_SMITHING_QUALITY_POINTS | smithing hits are advanced by "quality points" depending on various factors. What's the lowest that the quality points given can be? |
|---|---|
| MIN_INCOMPLETE_FORGING_SCALING_PENALTY | Minimum and maximum force multiplier if a weapon contains incomplete parts |
| MAX_PERFECT_FORCE_BONUS | The maximum force that can be given to a weapon via perfect hits |
| MAX_PERFECT_STAFF_INTEG_BONUS | maximum force that can be given to a reagent staff via perfect hits |
| MAX_PRE_IMBUE_STORAGE | amount of chems that can be stored into the result |
| DEFAULT_IMBUE_STORAGE | amount of chems that the result reads as |
| /proc/give_added_modifying_effect_to_item | helper function - given two ratios, a forge effect, an item, and a maximal value, it gives a new modifier and resets the old modifier to the item |
Define Details
DEFAULT_IMBUE_STORAGE 
amount of chems that the result reads as
MAX_PERFECT_FORCE_BONUS 
The maximum force that can be given to a weapon via perfect hits
MAX_PERFECT_STAFF_INTEG_BONUS 
maximum force that can be given to a reagent staff via perfect hits
MAX_PRE_IMBUE_STORAGE 
amount of chems that can be stored into the result
MINIMUM_SMITHING_QUALITY_POINTS 
smithing hits are advanced by "quality points" depending on various factors. What's the lowest that the quality points given can be?
MIN_INCOMPLETE_FORGING_SCALING_PENALTY 
Minimum and maximum force multiplier if a weapon contains incomplete parts