/tg/ Station 13 - Modules - Types — Define Details

modular_zubbers/code/modules/vitezstvi_mercs/station_crash.dm

VITEZSTVI_FUNNY_LANDING_CHANCEChance of picking a comedic target instead of any real room.
/proc/vitezstvi_funny_areasRooms it is funniest to arrive through, unannounced, at speed.
/proc/vitezstvi_crash_areasAny actual room. Hallways and maintenance are blacklisted by type for being unfunny and also because there are a shitload of them.
VITEZSTVI_EDGE_MARGINHull's long axis. The dock point is kept at least this far from the map edge.
/proc/vitezstvi_crash_turfAny floor will do. We are crashing a shuttle, not parking it.
/proc/vitezstvi_pull_inboundsAn overhanging hull fails to dock and retries forever, so drag the target back inside instead.
/proc/vitezstvi_place_crash_targetAims the drunks at a turf. Used by the opening roll and by admins.
/proc/vitezstvi_roll_crash_targetRolls this call's crash site. Only called from a genuine request(), never a preview.
/proc/vitezstvi_restore_home_dockHands the real dock back once our own ship has already landed on it.
/proc/vitezstvi_announce_targetGhosts get a seat, admins get a veto.

Define Details

VITEZSTVI_EDGE_MARGIN

Hull's long axis. The dock point is kept at least this far from the map edge.

VITEZSTVI_FUNNY_LANDING_CHANCE

Chance of picking a comedic target instead of any real room.