modular_zubbers/code/modules/vitezstvi_mercs/station_crash.dm 
| VITEZSTVI_FUNNY_LANDING_CHANCE | Chance of picking a comedic target instead of any real room. |
|---|---|
| /proc/vitezstvi_funny_areas | Rooms it is funniest to arrive through, unannounced, at speed. |
| /proc/vitezstvi_crash_areas | Any actual room. Hallways and maintenance are blacklisted by type for being unfunny and also because there are a shitload of them. |
| VITEZSTVI_EDGE_MARGIN | Hull's long axis. The dock point is kept at least this far from the map edge. |
| /proc/vitezstvi_crash_turf | Any floor will do. We are crashing a shuttle, not parking it. |
| /proc/vitezstvi_pull_inbounds | An overhanging hull fails to dock and retries forever, so drag the target back inside instead. |
| /proc/vitezstvi_place_crash_target | Aims the drunks at a turf. Used by the opening roll and by admins. |
| /proc/vitezstvi_announce_target | Ghosts get a seat, admins get a veto. |
Define Details
VITEZSTVI_EDGE_MARGIN 
Hull's long axis. The dock point is kept at least this far from the map edge.
VITEZSTVI_FUNNY_LANDING_CHANCE 
Chance of picking a comedic target instead of any real room.