robohand 
obj/item/clothing/head/hats/sus_bowler/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum) obj/item/clothing/head/hats/sus_bowler/throw_at(atom/target, range, speed, mob/thrower, spin=1, diagonals_first = 0, datum/callback/callback, force, gentle = FALSE, quickstart = TRUE)
Procs | |
| can_use | Checks if we have the roboarm to use the robo gun. Well, unless it's unrestricted |
|---|---|
Proc Details
can_use
Checks if we have the roboarm to use the robo gun. Well, unless it's unrestricted