heart 
Vars | |
| beat | is this mob having a heatbeat sound played? if so, which? |
|---|---|
| beat_noise | The message that is displayed when listening to a heart via a stethoscope |
| beating | Whether the heart is currently beating. Do not set this directly. Use Restart() and Stop() instead. |
| blood_regeneration_multiplier | The rate at which blood is pumped by the heart is multiplied by this (value of 0 disables blood regeneration entirely) |
| operated | whether the heart's been operated on to fix some of its damages |
Procs | |
| get_blood_regeneration_multiplier | Returns how effectively this heart regenerates the owner's blood based on organ health |
| hear_beat_noise | by default, returns the hearts beat_noise var as a notice span. May do other things when overridden, such as eldritch insanity or electrocution. Whatever you want, really. |
| is_beating | Checks if the heart is beating. Can be overridden to add more conditions for more complex hearts. |
Var Details
beat 
is this mob having a heatbeat sound played? if so, which?
beat_noise 
The message that is displayed when listening to a heart via a stethoscope
beating 
Whether the heart is currently beating. Do not set this directly. Use Restart() and Stop() instead.
blood_regeneration_multiplier 
The rate at which blood is pumped by the heart is multiplied by this (value of 0 disables blood regeneration entirely)
operated 
whether the heart's been operated on to fix some of its damages
Proc Details
get_blood_regeneration_multiplier
Returns how effectively this heart regenerates the owner's blood based on organ health
hear_beat_noise
by default, returns the hearts beat_noise var as a notice span. May do other things when overridden, such as eldritch insanity or electrocution. Whatever you want, really.
is_beating
Checks if the heart is beating. Can be overridden to add more conditions for more complex hearts.