toilet 
Vars | |
| buildstackamount | How much of the buildstacktype is needed to construct the toilet. |
|---|---|
| buildstacktype | The type of material used to build the toilet. |
| cistern_items | Lazylist of items in the cistern. |
| cistern_open | Boolean if the cistern is up, allowing items to be put in/out. |
| cover_open | Boolean if the toilet seat is up. |
| fishes | Lazylist of fish in the toilet, not to be mixed with the items in the cistern. Max of 3 |
| flushing | Boolean if whether the toilet is currently flushing. |
| has_water_reclaimer | Does the toilet have a water recycler to recollect its water supply? |
| reagent_capacity | How much reagent can the cistern contain |
| reagent_id | What reagent does the toilet flush with |
| reclaim_rate | Units of water to reclaim per second |
| stuck_item | Item stuck in the basin of the toilet |
| swirlie | Reference to the mob being given a swirlie. |
| w_items | The combined weight of all items in the cistern put together. |
Procs | |
| end_flushing | Ends the flushing animation and updates overlays if necessary |
Var Details
buildstackamount 
How much of the buildstacktype is needed to construct the toilet.
buildstacktype 
The type of material used to build the toilet.
cistern_items 
Lazylist of items in the cistern.
cistern_open 
Boolean if the cistern is up, allowing items to be put in/out.
cover_open 
Boolean if the toilet seat is up.
fishes 
Lazylist of fish in the toilet, not to be mixed with the items in the cistern. Max of 3
flushing 
Boolean if whether the toilet is currently flushing.
has_water_reclaimer 
Does the toilet have a water recycler to recollect its water supply?
reagent_capacity 
How much reagent can the cistern contain
reagent_id 
What reagent does the toilet flush with
reclaim_rate 
Units of water to reclaim per second
stuck_item 
Item stuck in the basin of the toilet
swirlie 
Reference to the mob being given a swirlie.
w_items 
The combined weight of all items in the cistern put together.
Proc Details
end_flushing
Ends the flushing animation and updates overlays if necessary